Team Astronaut
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The game is introduced: The theme of the game is space and the role of the game is an astronaut. The background of the game is that in the distant space, astronauts are looking for materials for their hometown which is short of materials on different planets. This planet is not known as a space-like planet, nor is it nothing. On the contrary, the scenes on the planet are spectacular, with flowers, grass, houses, mountains and so on. Complete the game by controlling the movement of the game characters to pick up the materials hidden in the corner.
Submission of Assessment 3 for PROG2001.
Team Astronaut
Status | In development |
Platforms | HTML5 |
Author | Hongbo Han |
Genre | Educational |
Made with | Unity |
Tags | 3D |
Comments
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Here is my suggestion:
1. UI design:
-Game main menu: designed to be concise and clear, easy to navigate. However, I found that the button to start the game is not prominent enough, which may cause new players to miss the opportunity to start the game. Suggest adding some visual cues or animation effects to attract players' attention.
-In game HUD: Clear and clear, displaying game status and important information. Suggest adding more sorting and filtering options in the item list so that players can quickly find the items they need.
-Game settings: Reasonable design, allowing players to adjust game settings to meet their own needs. Suggest adding an option in the settings to allow players to customize control key binding to improve their operational comfort.
2. UX design:
-Game controls and controls: intuitive and easy to use. However, in some complex scenarios, control may become somewhat difficult. Consider adding more control options, such as game controller support, to improve player comfort during operation.
-Game scenes: Rich and diverse, providing players with a rich exploration experience. However, adding more guidance and hints in the scene to help players find the location to collect items and avoid getting lost.
-Game Task: Clear and clear, players can easily understand the current task goals and rewards. It is recommended to provide more feedback after completing the task, such as achievement or reward displays, to increase the player's sense of achievement.
-Game sound effects and music: Enhance the atmosphere and tension of the game. However, in certain scenes, adding more environmental sound effects, such as wind or water sound, can enhance the realism of the scene.
3. Game optimization suggestions:
-Regularly update and maintain the game after its release to fix potential bugs and add new content and features.
-Further optimize the loading time of the game to improve the gaming experience for players.
4. Additional suggestions:
-Consider adding an achievement system to the game to encourage players to explore and complete tasks.
-Consider adding a leaderboard system to the game, allowing players to compare their progress and achievements with other players.
Overall, the UI and UX design of the game project are well done, but there is still room for improvement. By considering the above suggestions, the user experience and attractiveness of the game can be further improved.
User interface design: The game's interface design is concise and clear, allowing players to quickly understand and operate. The layout of interface elements is reasonable, which will not make players feel confused or lost, but can clearly find the required functions and information.
User experience design: The game's operation process is designed very smoothly and easy to get started with. The game provides sufficient guidance and prompts, allowing players to understand how to play the game without feeling confused or lost.
Visual style and color scheme: The visual style of the game is attractive, with harmonious color matching that conforms to the overall theme of the game. The color scheme highlights important elements and information, making it easier to identify and understand.
Interaction design: The interaction design of the game is natural and smooth, with timely and clear feedback on operations. Players receive timely feedback on their actions, enabling them to accurately grasp the progress of the game and enhancing its interactivity.
This little Unity game shows a great job in terms of visual effects and sound effects. The graphic style of the game is unique, attractive and full of energy and charm. The sound design complements the game scene, adding a more vivid atmosphere to the game and immersing the player.
The gameplay design innovation of the game brings a new game experience to the players. It's easy to understand, yet challenging, and very enjoyable. The levels in the game are carefully designed, each level has a different difficulty and challenge, so that players can continue to maintain interest and challenge.
In addition, the game's story setting is also very attractive, giving players more fun to explore and discover. The character design is clear, the personality is prominent, so that the player can better immerse in the game world.
Taken together, this little Unity game is very impressive, a well-crafted, fun and playable game that deserves to be recommended to a wide audience.
When developing a small game in Unity about astronauts collecting items within a specified time, following UX and UI principles can bring a great gaming experience.
1.Clear goals and rules: The game clearly states that the player's goal is to collect items and complete them within the specified time.
2.Provide concise and clear game rules to ensure players can immediately understand and start the game.
3.Intuitive control and operation: The operations in the game should be intuitive and easy to understand, such as using the keyboard, space, and shift keys to control astronauts and collect items. Provide simple control instructions or tutorials to help players quickly get started.
4.Clear visual guidance: Elements that can guide the player's attention in the game, such as astronauts, objects, countdowns, etc., should be clearly visible and accurately guide the player's actions. Use visual effects or arrows to indicate the location of items to help players find their targets faster.
5.Instant feedback and animation: When astronauts collect items, there should be immediate feedback, such as playing sound effects or displaying animations, to provide positive reinforcement. At the end of the countdown, provide clear prompts and animations to let players know that the game has ended.
6.Attractive visual design: Use captivating visual designs such as gorgeous cosmic backgrounds, vivid objects, and astronaut characters to enhance the appeal of the game. Ensure that UI elements match the theme and style of the game, creating a consistent visual experience.
7.Optimized UI layout: With a concise and clear UI interface, including a scoreboard, countdown display, progress bar for collecting items, etc., players can keep track of the game status at any time. Ensure that the layout of UI elements is reasonable and does not obstruct important elements in the game scene, while maintaining a clean interface.
This game is very interesting, and the map is very large, which has stimulated my interest in exploring. The overall interface color collocation is particularly comfortable, so that people have no visual fatigue. The menu page is simple and easy to understand, and you can also choose the level. The button setting is very conspicuous and each level has a help button, which makes me feel clear and convenient. But I think the first level of the pickup items are a little small, not easy to pick up and find. The rest are fine
The design elements of this game are diverse, with rich colors and various background music and sound effects, making it very enjoyable for me to operate. And the selection of buttons is very clear and beautiful, making it very easy to operate.